双边类大作文,犯罪类话题
Films and computer games containing violence are popular. Some people say they have a negative effect on society and should be banned. Others say they are just harmless relaxation. Discuss both views and give your opinion.
题目来源:2025年5月24日大陆雅思大作文(重复2020年7月23日大陆考题)
1、题目大意
含有暴力的电影和电脑游戏很受欢迎。有人说它们对社会有负面影响,应该被禁止。其他人说它们只是无害的放松。讨论双方观点并给出你的看法。
2、思路解析
这是一道双边类大作文,聊的是暴力电影和游戏应该被禁止还是无害的。双边类的题目,需要对每个观点分别表达同意或反对,最终的结论就是我的立场,可以是中立(双方都同意或都反对),也可以是单边支持某一方立场。
审题时注意两点,一是第一句话为背景句,不需要进行讨论,二是“negative effect”和“harmless relaxation”都是抽象的概念,在写作中可以具象化讨论。
首先来看应该被禁止的观点。可以从两个角度切入。
一是暴力内容会诱发模仿犯罪。特别是青少年价值观尚未稳固,他们可能把屏幕上的极端行为当成现实范例并实施,给社会治安带来潜在威胁。
二是长时间接触暴力内容可能造成道德与情感麻木,当真实世界发生暴力事件时,他们更可能表现冷漠或旁观,长远看会侵蚀社会的互信与人际关怀。
再来看认为相应内容是放松方式,同样有两方面。
一方面,现代社会竞争激烈,适度体验虚拟暴力可在安全环境中释放负面情绪,减轻焦虑和愤怒。
另一方面,暴力行为成因复杂,个人成长环境、家庭关系、社会贫困和心理疾病等因素对现实暴力的影响远大于娱乐媒介,将问题简单归结为影视或游戏,不但缺乏科学依据,也会掩盖教育与社会治理的真正责任。
3、提纲
4、高分范文示例
Over the past few decades, films and computer games that feature violent content have surged in popularity. This prevalence has sparked debate, with some arguing that such media exerts a detrimental influence on society and should be banned, while others insist it is merely harmless entertainment. However, I firmly believe that neither of these extreme viewpoints is entirely valid.
On the one hand, many people advocate for banning violent movies and video games due to the belief that they have pernicious effects on society at large. They contend that constant exposure to on-screen brutality can desensitize viewers, especially impressionable children, to real-life violence and even encourage aggressive behavior. From this perspective, such content is seen as a catalyst for societal ills; for example, critics have attributed certain youth crimes to the influence of violent video games. Proponents of a ban further argue that removing such content would reduce these risks and protect the social fabric. However, this approach is ultimately flawed, as it oversimplifies the complex causes of aggression and raises concerns about censorship and personal freedom.
On the other hand, opponents of such censorship maintain that violent films and games are fundamentally innocuous and serve solely as a form of leisure. They argue that the vast majority of people can distinguish between fictional violence and reality, so indulging in violent content does not translate into actual harmful behavior. Moreover, they often note that millions of individuals play combat-themed video games or watch action films without exhibiting any violent tendencies, implying that such entertainment can even act as a safe outlet for anger or stress. In fact, some even suggest it provides a cathartic release that deters real-world aggression. Nevertheless, the assertion that violent media is completely harmless is even more unconvincing, as it naively disregards the subtle but real influence prolonged exposure to violence can have on susceptible individuals.
In conclusion, neither the extreme measure of banning violent entertainment outright nor the stance of dismissing its impact as entirely benign is justified. Instead, a more nuanced approach is needed: measures such as strict age restrictions, parental guidance, and public education about media literacy can help mitigate potential harms while respecting individual freedoms.
5、相关词汇和语法结构
surge in popularity 人气飙升
spark debate 引发争论
detrimental influence 不利影响
harmless entertainment 无害的娱乐方式
elements of truth 一定的道理
nuanced approach 微妙的(平衡)方法
pernicious effects 有害的影响
desensitize viewers 使观众变得麻木
impressionable children 易受影响的儿童
societal ills 社会弊病
catalyst for …的催化剂
aggressive behavior 攻击性行为
oversimplify complex causes 过于简化复杂原因
censorship and personal freedom 审查制度与个人自由
fundamentally innocuous 根本上是无害的
distinguish between fictional and reality 区分虚构与现实
cathartic release 情绪宣泄
subtle influence 潜移默化的影响
susceptible individuals 易受影响的人群
mitigate potential harms 缓解潜在的危害