整理来自:机构广州
Part 1 新题(节选)
Praise/encouragement
1. Have you had any achievements recently?
2. How do you feel when you are praised?
3. When was the last time you praised someone?
4. Do you think parents should often praise and encourage their children?
5. Have you ever been praised or encouraged by your teacher?
分析:
可以使用万能理由1.学习效率 2.心情 3.人际关系 4.工作
补充词汇:
feel fulfilled 感到满足的 contented 满足的
overjoyed 超级开心的 overconfident 过度自信的
boost their confidence 促进他们的自信心
over-encouragement 过度鼓励
self-centered 自我为中心的
Patience
1. Are you a patient person?
2. What is it that makes you feel impatient?
3. How do you feel when you have to do something for a long time?
4. Does your job require you to be patient?
5. Are you more patient now than when you were a child?
分析:
可以使用万能理由1.学习效率 2.心情 3.工作 4.人际关系
补充词汇:
In a hurry 匆匆忙忙的
get stuck in traffic 堵在路上
wait for the traffic to clear 等待交通畅通
lose my temper 发脾气wait in line 排队
bored to death/ bored to tears 无聊死了
scroll on my phone to kill the time 刷手机打发时间
tedious/ dull/ monotonous 无聊的
fast-paced lifestyle 快节奏的生活
fidgety 烦躁的unbearable 无法忍受的
Machine
1. What is your favourite machine in your home?
2. Do you think washing machines and sweeping machines are important?
3. Do you read the instructions before using a machine?
4. Do you think it is important to read the instructions?
分析:
可以使用万能理由1.效率 2.娱乐心情 3.工作 4.人际关系 5.健康
补充词汇:
coffee maker 咖啡机 coffee lover 喜欢咖啡的人
vacuum cleaner 吸尘器
productive and efficient 高效的
free our hands 解放我们的双手
time-savers 节省时间的帮手
do something more worthwhile 做更有意义的事儿
rice cooker 电饭煲
user-friendly 好用的
Puzzles
1.Did you do puzzles in your childhood?
2. When do you do puzzles, during your trip or when you feel bored?
3. Do you like doing word puzzles or number puzzles?Which is more difficult for you?
4. Do you think it is good for old people to do puzzles?
分析:
可以使用万能理由1.学习2.娱乐 3.心情 4.社交
补充词汇:
Sudoku 数独 Jigsaw puzzle 拼图 Crossword 填字游戏
enhances logical thinking 提高逻辑思维
problem-solving skills解决问题的能力
spatial awareness 空间意识
expanding vocabulary扩大词汇量
recall information回忆信息
boost cognitive function提高认知能力
a good way to keep my brain active 保持脑袋活跃的方法
Part 2 新题(节选)
虽然更新题目,有比较多的Part2新题目出现。但基本上这几个卡片都可以用同一个素材进行回答。以下P2题目都可以用我们课堂上说过的物品卡片进行串讲。并不需要每一个卡片都准备一个回答甚至背模板。
Describe a website that sells second-hand items
You should say:
What it is
How you found out about it
What people can buy from it
And explain whether you like it
Describe a problem you had while shopping online or in a store
You should say:
When it happened
What you bought
What problem you had
And explain how you felt about the experience
Describe a website you often visit
You should say:
What it is about
How you found out about it
How often you visit it
And explain why you often visit it
Describe a shop/store you enjoy visiting
You should say:
What the shop's name is
Where it is
How often you visit it
And explain why you like to visit it
Describe an advertisement you have seen that introduced a well-known product
You should say:
When and where you saw the advertisement
What the product was
How you liked the advertisement And explain how you felt about it
Describe a time when someone gave you something that you really wanted
You should say:
What it was
When you received it
Who gave it to you
And explain how you felt when the person gave it to you
整理来自:机构广州
Some people think that violent films and video games have negative effects on people and should be banned. Others think that they are just relaxation sources. Discuss both sides and give your own opinion.
翻译:有人认为暴力电影和电子游戏对人们有负面影响,应该被禁止;另一些人则认为它们只是放松的消遣方式。讨论双方观点并给出你自己的看法。
写作思路分析
1. 题型:双边讨论类(Discuss Both Views + Opinion)
2. 核心讨论点:
支持禁止的观点:暴力内容可能引发模仿行为、影响心理健康(尤其是青少年)。
反对禁止的观点:暴力影视游戏是娱乐方式,能帮助减压,且成年人应有选择权。
3. 个人立场:建议采取分级制度、家长监管等折中方案,而非全面禁止。
6分范文(250-270词)
Introduction(约50词)
Violent films and video games are popular globally, but their impact remains controversial. While some argue they should be banned due to harmful effects, others consider them harmless entertainment. This essay will discuss both perspectives before presenting a balanced view.
Body 1 (约80词)
Supporters of bans believe violent media encourages aggression, especially in young people. Psychological studies show that exposure to graphic violence, such as in games like Grand Theft Auto, can increase short-term aggressive thoughts and behaviors. For example, research from psychological associations reports a correlation between violent games and heightened aggression in adolescents. Additionally, some criminals have cited violent games as inspiration, raising concerns about real-world imitation.
Body 2 (约80词)
Opponents, however, argue that these media are merely fictional and serve as stress relievers. Many adults play violent games to unwind after work, with no proven long-term negative effects. Surveys indicate that most players distinguish between virtual and real violence. Furthermore, banning such content infringes on creative freedom and ignores the responsibility of parents to monitor their children's media consumption. A better approach would be age restrictions, like rating systems for games.
Conclusion (约40词)
In conclusion, while violent media may pose risks, a complete ban is unnecessary. Instead, stricter age controls and parental guidance can mitigate potential harms while preserving entertainment value.
总字数:约250词
7分范文(270-300词)
Introduction (约60词)
The depiction of violence in films and video games has long been a contentious issue. Critics assert that such content fosters antisocial behavior and merits prohibition, whereas proponents defend its role as a legitimate form of escapism. This essay will scrutinize both arguments before advocating for regulatory measures over outright bans.
Body 1(约100词)
Advocates for prohibition highlight the psychological and societal risks associated with violent media. Research demonstrates that prolonged exposure to graphic violence can desensitize individuals, particularly adolescents, to real-world aggression. For instance, a 2019 study found that teenagers who frequently played violent games exhibited increased hostility in peer interactions. Moreover, high-profile incidents, such as the 2012 shooting where the perpetrator was reportedly influenced by violent games, underscore the potential for imitation. These cases suggest that unrestricted access to such content may endanger public safety.
Body 2 (约100词)
Conversely, defenders of violent media emphasize its value as a cathartic outlet and artistic expression. A 2021 survey revealed that 68 percent of adults use video games to alleviate stress, with no evidence linking gameplay to violent crime. Furthermore, censorship raises ethical dilemmas; adults should retain the autonomy to choose their entertainment, provided adequate safeguards like age ratings are in place. For example, rating systems in Europe effectively limit children's exposure without stifling creative industries. Thus, education and parental oversight, rather than bans, are more pragmatic solutions.
Conclusion(约40词)
To conclude, while violent media carries undeniable risks, prohibition is an overreach. Implementing robust age verification systems and promoting media literacy would better balance societal well-being with individual freedoms.
总字数:约300词
part1:求职场景
难度系数:中下
题型:填空
参考答案:
1. previous company sells furniture.
2. qualifications in advertising.
3. Started from January last year.
4. Worked in finance department.
5. certificates in tourism.
6. Can speak Italian.
7. Hobby is dancing.
8. volunteers in museums.
9. Heard from the job from a guest.
10. Send you a map
part2:旅游场景
难度系数:中
题型:地图题+多选
参考答案:
11. H reopen
12. B workshop available
13. D extra charge
14. C
15. F
16. C
17. B
18. D
19. G
20. F
part3:课题研究:创造力(旧题)
难度系数:中上
题型:单选+配对
参考答案:
21. because The girl has reminded him.
22. when walking and sitting.
23. there was a different pattern of activities
24. the experiment with words is biased
25. They are cautious about its conclusions
26. the best way forward is to consider the cause of the improvement in creativity
27. walking with shoes → stronger bones
28. walking in the morning → better eyesight
29. walking for elderly → regular sleeping patterns
30. walking long distances → greater stamina
part4:生物学:种植方式(旧题)
难度系数:中上
题型:填空
参考答案:
31. supported by the government.
32. There would be weeds.
33. Spoil the structure of soil.
34. Create more water in cultivation.
35. Composted vegetables need to use machine.
36. planted during spring.
37. Learn about the history of plants.
38. Receive the same sunlight.
39. Experiment on root vegetables
40. future experiments on the taste.
P1:谎言测试/判断题+填空/难度:中下
参考答案:1. TRUE 2. TRUE 3. NOT GIVEN 4. FALSE 5. TRUE 6. C 7. D 8. B 9. D 10. A 11. B 12. C 13. A
P2:Mass Appeal of the Manta Rays/ 段落匹配+填空题/难度:中等
参考答案:待回忆
P3:语义(semantics)/判断+配对题/难度高
27. C 28. C 29. A 30. C 31. B 32. YES 33. NOT GIVEN 34. YES 35. NO 36. B 37. E 38. G 39. D 40. C